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četvrtak, 9. kolovoza 2012.

Uno 3.6.3 

 

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How to insall?

  Put uno.apk to sdcard and install it.:D Or Download Zip file to your mobile and install and install uno.apk :D

 

 

 

 

 

 

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Rules and informations

The deck consists of 108 cards, of which there are 19 of each color (red, green, blue, and yellow), each color having two of each rank except zero. The ranks in each color are 0 through 9, "Skip", "Draw Two", and "Reverse". In New-Card UNO, there are skraw two cards, skreverse cards, Revaw-Two cards and more. The remaining eight cards are "Wild" and "Wild Draw Four", the deck having four of each.
Before playing, a dealer must be selected by drawing lots or by some other method. The Dealer shall deal seven cards to each player in rounds. The top card of the deck is flipped and laid to the side to start the discard pile. If the exposed card has a special ability (the "word cards"), it is treated as a regular card. If the exposed card is a "Wild Draw Four", however, it is returned to the deck and the next card is flipped. Play begins clockwise (dealer's left), unless that player was skipped or play was reversed (see below). A player on their turn may play a card from their hand that matches either the color or rank (or both) of the top card of the discard pile. A "Wild" or "Wild Draw Four" may be played instead, though the latter has restrictions (see below). The hand is over when one player has played all of their cards and is said to have "gone out".
If the player does not have a playable card or chooses not to play one, that player must draw one from the deck. Once a player has drawn, they must either pass or play that card. Playing a card is always optional, but the choice may cause the player to increase the size of their hand.
The game of a person can only be ended by cards 0 to 9
Skip: When played, the next player in rotation loses their turn, and the following player then may play.
Reverse: When played, the rotation of play is reversed, i.e. clockwise play changes to counter-clockwise, and vice-versa. In a two-player game, this card functions as a "Skip" instead. If this card is the first card flipped after dealing, the dealer goes first and play continues counter-clockwise.
Draw Two: When this card is played, the next person to play must draw 2 cards and forfeit his turn.
Wild: When played, the player may call a color (one of the four in the deck). Play continues with the next player obliged to play a card of that color. If this card is the first card flipped after dealing, the player who would play first gets to choose the color and then play a card.
Wild Draw Four: Very similar the Wild card, The player using this card calls a new color, and the next player draws four cards and loses their turn. This card may only be played when the holder does not hold a card having color matching the active color (top card or called color after Wild). If this card is the first card flipped after dealing, return it to the deck, shuffle, and flip a new one.
If the deck is exhausted, the top card of the discard pile is set aside and the rest of the discard pile is shuffled and turned over to replenish the deck. The card that was set aside forms the foundation of the new discard pile.
When a player has only two cards left and is about to play one of them, he/she must say "Uno!" to warn other players. If the word is not said and another player points out the error before the next player takes their turn, the original player must draw two cards as a penalty.
When a player has gone out, the other players count the values of the cards in their hands; Wild cards are worth 50, other special cards are worth 20, and numbered cards count for face value. The points are added and awarded to the player who had gone out, and another hand is played. The game is won when a player accumulates 500 points through playing several hands.
If a 'Skip' card is out on play, the card is followed.

Some rules


Rule A
A. When you have two cards left, say "uno".
Rule B
B. Instead of one draw pile, there is 2-10 draw piles; one for each player.
Rule C
C. A card may jump.

 

 

 

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